![]() ![]() You can use other skills in a similar way. Provoke might seem to be a harder skill to expand, but with Provoke, an expert could create an advantage to discover an opponent is bluffing, or to identify which person in a group of opponents is the biggest threat. Shoot could be used to create an advantage by identifying the type of gun by the sound of its shot and filling in details on the limitations of the model, or by noticing that an enemy’s weapon has not been properly cared for and could possibly malfunction. A Shoot expert could use their skill in an overcome action to find a gun seller in a new place, for example. This opens up lots of possibilities for overcome or create an advantage actions. The same goes for Fight, regarding hand-to-hand weapons. A character with the Shoot skill can identify ranged weapons, knows details about their care and maintenance, and knows where to obtain them. That doesn’t mean combat is the only situation where these skills are useful. The three attack skills-Fight, Shoot, and Provoke-are most often used in combat. This knowledge covers the tools and trappings used by the skill and knowledge of other people who use the skill at the same high level. They possess deep knowledge within the narrow range covered by the skill. If a character has a high rank in a skill, Good (+3) or higher, this means that they are an expert in that particular area of endeavor. This opens a lot of possibilities, even for skills that don’t seem to have a lot of interesting uses. If you take a look at the skill list, you can see that every single skill has the overcome and create an advantage actions checked. Skills already let you do a wide range of things, but they can be even more flexible than they initially appear. ![]()
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